Patch 2.0.10

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Balthor
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Patch 2.0.10

Beitrag von Balthor » Sa 24. Feb 2007, 12:31

World of Warcraft PTR Patch 2.0.10


General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
* The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
* The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
* The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
* The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
* The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
* The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
* The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
* The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
* The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
* The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
* The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
* The cost of the "Libram of Justice" has been decreased to 1000 arena points.
* The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Feral Charge" now removes all snaring effects.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
* Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Charge", "Intercept", and "Intervene" now remove all snaring effects.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern Boss creatures have received additional tuning and polish.
* Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage.
* Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

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Balthi
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Beitrag von Balthi » Sa 24. Feb 2007, 12:49

http://www.worldofwarcraft.com/patchnot ... notes.html

richten wir unseren blick auf:


"Dire Bear Form" now grants 25% increased stamina instead of 25%
increased health. In addition, the armor bonus has been reduced from
450% to 400%.

"Charge", "Intercept", and "Intervene" now remove all snaring
effects.

- The rage normalization equation has been adjusted to grant more rage.
The typical player should see an increase of 15% to 20% in their
rage generation

- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.

Boss creatures in Caverns of Time: Opening of the Dark Portal will
now dispel all nearby Time Keepers instead of one at a time.

- Karazhan
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and
allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjuste




PS: und für die thunderfury liebhaber

The threat generated from the spell effect on "Thunderfury" has been
substantially reduced.
Gefühle gibt es nicht,
Frieden gibt es.
Unwissenheit gibt es nicht,
Wissen gibt es.
Leidenschaft gibt es nicht,
Gelassenheit gibt es.
Tod gibt es nicht,
die Macht gibt es.

Elis
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Re: Patch 2.0.10

Beitrag von Elis » Sa 24. Feb 2007, 12:58

Balthor hat geschrieben: Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
NOOOOOOOOOOOOOOOOOOOEEEEEEEEEEEEEEEEEEEEEEEEEEZ!!!!

Jetzt kann ich das Ding net mal zum tanken verwenden :cry: :cry:

Balthor
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Beitrag von Balthor » Sa 24. Feb 2007, 13:22

Ich denke der Patch wird die Tankqualitäten wieder etwas vom Feral weg und hin zum Kriegertank verschieben. Eine gute Anpassung wie ich finde. Und Thunderclap in Defstance war auch mehr als überflüssig, is ja fast ein reiner Def-Skill.

bellicose
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Beitrag von bellicose » Sa 24. Feb 2007, 13:29

Damn - die sind crank und fies

Eraser
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Beitrag von Eraser » Sa 24. Feb 2007, 14:46

ja naja muss man gucken, 400% statt 450% rüssibonus beim feral sind immer noch crank. hat anaya halt statt 23k vllt 21,5k rüssi, kratzt doch auch net wirklich.

und sein ausdauerbonus wirkt halt net mehr auf sowas wie flask, befehlsruf etc. also so doll is der nerf net.

Darksorrow
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Beitrag von Darksorrow » Sa 24. Feb 2007, 15:58

falsch eraser atm wirkt der bonus auch auf die kanpp 4k hp die man komplett nackt hat. Gerade an der hp Zahl wird man den nerf deutlich spüren. Zudem wird mangle/Maul extrem generft (ca. 33% dmg bei non critt 40% bei critt) was sich stark in der aggro generierung wiederspiegeln wird, da mangle/maul die "aggroattacken" des druis waren/sind! Swipe wird indirekt durch den Götzennerf noch weiter geownd najo bleibt uns ja noch als katze zu dmgen.

Es ist und bleibt ein extremer nerf was den Bären angeht.

najo gratz blizz

Bearpatrol pwnd

Viva la Pussycat

Genoo
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Beitrag von Genoo » Sa 24. Feb 2007, 18:19

Naja, mal ehrlich, wer hat nicht mit einem Druidennerf gerechnet?

Nekuma
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Beitrag von Nekuma » Sa 24. Feb 2007, 19:07

druidenBUFF 400% rüssi in eule wohooooo

Mctempler
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Beitrag von Mctempler » Di 27. Feb 2007, 11:39

* Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."


Juhu endlich ... !!!
Ein wichtiger Buff des WLS .. °°°!!!°°°

Genoo
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Beitrag von Genoo » Mi 7. Mär 2007, 06:37

Tja, da haben die Heuler großartige Arbeit geleistet..


The Hotfixes are now live and the following information has been posted in the original sticky here as well.

*Hotfix 3/06/07

The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.
The Druid ability Mangle (Bear) will now generate 50% bonus threat.


Additional explanation for these fixes and information on Armor:

We’ve taken a close look at constructive feedback provided on our Druid Bear changes, and are hotfixing the following changes today:

1. Lacerate will now do a small amount of direct damage to the target. This means it will generate threat rather than an immune message when used on bleed-immune creatures. However, bleed-immune creatures will still not receive the debuff from Lacerate. This should address concerns about Druids being able to tank in specific bleed-immune encounters.

2. Mangle (Bear) now generates 50% bonus threat on its damage. We realized that in reducing Mangle damage, we made it less useful as a snap aggro tool. This threat bonus moves it back up to almost where it was before the 2.0.10 changes.

In addition, we examined concerns about the best Feral Druid armor pieces being outdoor world quest rewards, and Druids feeling their tanking ability would not scale with better gear. We are adjusting superior and epic leather pieces designed to be used by Bear Druids and increasing the armor on many of those items, particularly raid sets. These changes, however, will not show up until patch 2.1.0.

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