Patch 2.1.0

alte News anno TBC
Genoo
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Beitrag von Genoo » Do 12. Apr 2007, 17:37

Im mom ändert Blizzard sowieso soviel das man sich überhaupt fragen sollte ob sichs lohnt so weiter zu spielen oder doch lieber zu warten .. (siehe Gruul-Nerf)

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Anaya
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Beitrag von Anaya » Do 12. Apr 2007, 18:08

gruul hat auch prenerf gelohnt. alles eine sache der übung.
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Balthor
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Beitrag von Balthor » Do 12. Apr 2007, 22:45

Teile davon stehen hier glaube ich schon irgendwo, aber nochmal der Vollständigkeit halber:

Alchemy

- The chance of a discovery occurring while making potions has been substantially increased.
- Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
- Elixirs now stack to 20.
- Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
- "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
- Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
- "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
- The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
- "Fel Strength" elixirs now work correctly with elixir mastery.
- "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
- Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
- Reagent costs and potency of all flasks has been reduced.
- The cost of "Imbued Vials" has been reduced.
- The chance to find a "Fel Lotus" while picking an herb has been increased.
- "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
- "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
- "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
- "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
- "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
- "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
- The "Alchemist's Stone" bonus now works on potions that restore both health and mana.


Enchanting

- Enchant Bracer-Spellpower had its primal costs reduced slightly.
- Enchanting recipes that increase spell damage now also increase healing as well.
- The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.


Engineering

- 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
- A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
- Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
- Many engineering recipes will now give skillups for longer than the previously did.
- An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
- Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
- "Adamantite Shells" now require less adamantite and do slightly more damage.
- The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
- Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
- "Seaforium" now opens locked chests as well as locked doors.
- The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
- The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
- The "Nigh Invulnerability Belt" now has a smaller chance of failure.
- "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
- "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.


Fishing

- The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
- The fishing timer can no longer run through its duration without a fish biting.
- Fishing has been removed from Arathi Basin and Alterac Valley.
- You can now fish in Underbog.


Jewelcrafting

- The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
- A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
- A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
- Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
- Thorium Setting only requires 2 thorium bars now
- Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
- Mithril filigree has a slightly reduced range that it gives skillups.
- A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
- "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
- Jewelcrafting Onslaught ring thorium cost reduced
- The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
- Prospecting now always yields at least 1 gem.
- Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
- The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.


Leatherworking

- Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
- "Knothide Armor" kits now require less leather to make and give skill increases for longer.
- Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
- Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
- Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
- "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
- Added Warped Flesh to high level warpstalkers.
- "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.


Additional Profession Changes

- Gathering skills no longer fail when you have reached the maximum skill possible.
- The "Stoneforged Claymore" model has been updated.
- "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
- "Felsteel Bars" are now good quality (green items).
- The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
- Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
- Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
- Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
- Golden Spellthread and Runic Spellthread have been slightly improved.
- Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
- "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
- "Nightmare Seed" found with herbalism now requires level 60 to use.
- The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
- Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
- Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
- The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

http://forums.worldofwarcraft.com/threa ... 9591&sid=1

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Anaya
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Beitrag von Anaya » Fr 13. Apr 2007, 03:12

damits komplett is:



Because 2.1.0 is not yet on the PTR's (we're hoping by tomorrow or early next week), we're going to hotfix the base creature respawn in Serpentshrine and TK Raid to be 2 hours. We're also going to fix the bug that's causing the creatures to respawn after the boss for the corresponding section has been killed.

These aren't all of the changes that we have for 2.1.0, just two of the ones that we will be able to hotfix. There are more changes coming in 2.1.0 that include creature tuning, better loot etc...

Some examples:

Lots of the creatures have fewer hitpoints
Lots of the creatures are no longer immune to CC (The female naga in SSC can be poly'd, Skeletal Ushers in KZ can be shackled)
Lots of bug fixes

The hotfix isn't live. It will take a bit to go live. I'll notify when it does go live.


PTRs also auch bald da und geschätzte zeit bis 2.1.0 live geht könnte 2,3 wochen betragen..
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acacia
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Beitrag von acacia » Fr 13. Apr 2007, 09:54

so hier ma die voraussichtlichen patchnotes

Patch 2.1

aeowhyn
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Beitrag von aeowhyn » Fr 13. Apr 2007, 10:14

"Shadow Weaving" (Shadow): Effect reduced by 1% per rank.
"Shadow Word: Death": Cooldown increased to 12 sec.


fufufu

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Balthi
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Beitrag von Balthi » Fr 13. Apr 2007, 10:31

Heroic difficulty instances end bosses will now always drop an epic item, in addition all bosses in Heroic difficulty instances will have a chance to drop an epic gem!

"Rumsey Rum", "Rumsey Rum Light", "Rumsey Rum Dark", "Rumsey Rum Black Label", "Halaani Whiskey", "Gordok Green Grog", "Raptor Punch", "Stormstout", "Trogg Ale", and "Thunderbrew Lager": The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods.

"Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.

"Lifegiving Gem": This item will now only increase maximum and current health of the user by 1500. It will not also heal the user for 1500.

Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.
Gefühle gibt es nicht,
Frieden gibt es.
Unwissenheit gibt es nicht,
Wissen gibt es.
Leidenschaft gibt es nicht,
Gelassenheit gibt es.
Tod gibt es nicht,
die Macht gibt es.

Balthor
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Beitrag von Balthor » Fr 13. Apr 2007, 14:20

Hier die offiziellen, vollständigen Patchnotes:

http://forums.worldofwarcraft.com/threa ... 3802&sid=1

Aldrat
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Beitrag von Aldrat » Fr 13. Apr 2007, 15:22

"Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".


Sowas aber auch diesmal werden sogar wir generfed. SKANDAL!!!

MfG Aldi

Pitchblack
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Beitrag von Pitchblack » Fr 13. Apr 2007, 18:13

"Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
das suckt so derbe -.-
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Genoo
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Beitrag von Genoo » Fr 13. Apr 2007, 18:20

"Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.

"Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload


fu

Balthor
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Beitrag von Balthor » Mo 16. Apr 2007, 16:19

New Darkmoon Cards: Stats


Additional infos: Looks like they're all Equip, there aren't any durations on the auras.

[Darkmoon Card: Vengeance] (Ace - Eight of Storms)
You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.

[Darkmoon Card: Wrath] (Ace - Eight of Furies)
Each time one of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike. (Stacks up to 20 times)

[Darkmoon Card: Crusade] (Ace - Eight of Blessings)
Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times.

[Darkmoon Card: Madness] (Ace - Eight of Lunacy)
Each time you land a killing blow on an enemy, you gain the Power of Madness.
Portal of Madness : Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 14 sec.

http://forums.worldofwarcraft.com/threa ... 1668&sid=1

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Anaya
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Beitrag von Anaya » Mi 2. Mai 2007, 09:58

neuste änderungen aufm PTR:
General

- Inspect distance has been increased to 30 yards (from 10 yards).
- The amount of parry rating needed to get 1% parry has been reduced by 25%.
- Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.


PvP

- Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.

Warriors

- Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
- Charge: This ability will now properly cause the warrior to go into combat with its target.
- Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
- Improved Hamstring: The delay on the immobilize effect has been reduced.
- Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.


Dungeons and Raids

- All 25 man raid bosses who drop set tokens will now drop an additional token.

Coilfang: Serpentshrine Cavern

- Morogrim Tidewalker has been moved to a more central location in his room.
- Hydross the Unstable's hit points have been slightly reduced.
- Colossus Ragers have had their health reduced significantly.

Auchindoun: Shadow Labyrinth

- Reduced the number of creatures in Shadow Labyrinth.

Karazhan

- Netherspite will no longer cast Nether Burn while crazed.

Magtheridon's Lair

- Hellfire Warders have been significantly reduced in difficulty.
- Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
- The melee damage of Burning Abyssals has been significantly reduced.

Tempest Keep

- High Astromancer Solarian's hit points have been greatly reduced.

Tempest Keep: The Arcatraz

- There are fewer Protean Nightmares roaming the halls of the Arcatraz.


Items

- Alliance Shaman PvP Sets: These sets now have set bonuses as intended.
- "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.
- Void Crystals maximum stack size has been increased to 20 from 10.

vernünftig: - All 25 man raid bosses who drop set tokens will now drop an additional token.

weak: Magtheridon's Lair

- Hellfire Warders have been significantly reduced in difficulty.
- Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
- The melee damage of Burning Abyssals has been significantly reduced.

zumindest haben wir ihn noch vor der anstehenden gruulhaftigkeit was den schwierigkeitsgrad angeht gepwnt -_-
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Genoo
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Beitrag von Genoo » Mi 2. Mai 2007, 10:20

mit 2.1 kann man sich aber auch nicht mehr so hochbuffen :P

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Anaya
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Beitrag von Anaya » Mi 2. Mai 2007, 10:55

warum wurden sie dann nicht in den hitpoints generfed sondern an stellen die völlig unabhängig davon sind ob der raid bufft oder nich? :o
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