Tera

Alles was nicht direkt mit WoW zu tun hat
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Skeith
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Tera

Beitrag von Skeith » Fr 6. Nov 2009, 15:58

Blubb, glaub ich werd meine Aion CE bei Ebay sellen und auf das Game hier warten, neben WoW hrhr.

Game befindet sich zurzeit in der CBT2 Phase

Backstage Sneak Peek: http://www.youtube.com/watch?v=hlvA3A9n3ks

1st Official Trailer: http://www.youtube.com/watch?v=Tq5WOxoODDQ

2nd Offical Trailer: http://www.youtube.com/watch?v=iAAM5dkIunM

Classes: http://www.youtube.com/watch?v=5Q5AB74iqC0


Infos zu Bluehole Studio und ihren Vorstellungen zu Tera: http://www.bluehole.net/eng/index.html

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Dornenvogel
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Beitrag von Dornenvogel » Fr 6. Nov 2009, 16:22

Und noch ein Asia Knödel Grinder....

NEXXT!!

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Skeith
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Beitrag von Skeith » Fr 6. Nov 2009, 16:47

Da grinden schon zum Alltag gehört in jedem game sollte es keinem mehr wundern :P

Und wenn das Kampfsystem fun machen sollte grinde ich persönlich gerne, was wohl bei Tera in die Richtung Hack'n Slay gehen wird da das game KEIN Auto-Aim besitzt ^^

Thebride
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Wohnort: Graz

Beitrag von Thebride » So 22. Nov 2009, 14:37

Naja...die Grafik schaut ja nice aus... aber dennoch... da werden viele 1 Woche daddeln und wieder in WoW online gehen :)

Da ichg rad merke ihr sucht einen Holy Pala... Vieleicht sollte ich her Transen *gg*

lg
Boris

Naliah
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Beitrag von Naliah » Mo 23. Nov 2009, 09:48

Sieht auf jeden Fall sehr nice aus das DIng werde ich mir mal genauer ankucken :P

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Skeith
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Beitrag von Skeith » Fr 27. Nov 2009, 01:43



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Skeith
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Beitrag von Skeith » Di 2. Mär 2010, 03:56

Zu später Stunde noch etwas gefunden ^^

Mystic Gameplay Trailer

Zum Glück sind die Proportionen vordefiniert sonst gäbe es gewisse Ausgeburten der Hölle wie in Aion *hust*

Character Editor CBT3 1/2

Character Editor CBT3



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Skeith
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Beitrag von Skeith » So 7. Mär 2010, 05:46



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Beitrag von Skeith » Mo 22. Mär 2010, 01:11


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Beitrag von Skeith » Mo 24. Mai 2010, 19:11

Nach langem mal wieder ein neuer Trailer.

Character Creation V2.0

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Skeith
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Beitrag von Skeith » Mi 2. Jun 2010, 10:28

Duelle/Arena/Gruppenduelle:
Good day, this is Lime.

First of all we'd like to thank all of you who participated in the discussion regarding group duels during the past two weeks.

The participants of the discussion gave us great feedback on how to make the Group Duel system a fun part of the game, no matter where or when you want to participate in a duel. We've summarized the most interesting suggestions for you.


What do you want to see in TERA's Group Duel system?


1. Bet amount restriction and receiving bonuses
We have been told that being able to set a lower limit for the amount of money that participants can bet in group duels and adding bonuses to the winning team will increase the incentive to participate.


2. Setting restrictions on the battle area and the length of the battle
In the current Group Duel system there are several points that have been pointed out as disappointing.
We're adding options to restrict the battle area and to change the time limit to change some of them.


3. Addition of different battle modes
We've received word that players want to see various battle modes in the group duel system. We were also told that in order to be more fun, various battle items should temporarily spawn during group duels.


4. Increasing the fun of spectating
You told us that it would be fun if duel spectators were not only be able to view the duel from a distance, but also be able to place bets on contestants between each other.


5. Addition of a balancing system
We received word that to make for a fair fight, it would be good if participants could use a balancing system when both parts agree to it, which would balance out the two teams for a fair fight.
Interview - PVP
Q: Will the PVP system will be more oriented toward solo PVP, group PVP or mass PVP?

A: The most fitting answer to that question is really "all of the above." We set out to give players as much choice as possible when it comes to TERA’s PvP. Dueling is a basic feature of the game--anyone on any server can initiate or take part in a duel. Groups will inevitably come into conflict with one another both on large battlegrounds and in smaller-scale skirmishes. At higher levels, players will come into contact with other player groups more and more often, so at that point you’ll see a natural move toward group or mass PvP.

Q: In the past someone mentioned a “declaration of PVP” in PVP servers – how will this work?

A: We want to create a system that allows for full PvP freedom but discourages ganking. The declaration of PvP you’re referring to is something in the Korean version of the game that warns a PK target you’re about to kill them, which we actually removed in our first Focus Group Test to see how the game worked without it. It’s not quite perfect yet but we’re getting close.

Q: What kind of bonuses (Gear, Experience, Titles) one can expect from PVP?

A: We’re still finalizing the specifics of our PvP rewards. Achievements are definitely on the menu, and you can wager gold against other players if you think you’re good enough.

Additionally, rewards for Battleground PvP will play a role in the Federation’s political system!

Q: What kind of bonus-malus will a PK’er receive for killing other players in PVP servers?

A: This is still in the works, so nothing’s final, but we’ve been playing with the idea of involving the game’s political system.

Q: Will the Battlegrounds always be open, or only at specific times?

A: Yes, Battlegrounds will always be open and will work across servers to fatten the player pool.

Q: Will guilds be rewarded for successful PVP, and if so how?

A: Yes; there’s always prestige, of course, and we’ll have achievements. Also, guilds that dominate the PvP scene will find themselves in very strong political positions.

Q: Reading the second part of the client change summary from Mr. Blue that TERAFans translated, some players thought TERA might become another equipment-based game. What can you say about that?

A: Equipment will play a big role in the game, but it’s a bit of a stretch to say that the game will be “equipment-based.” The single most important element of combat will be skill: if you’re not adept at using your character's abilities--moving around, dodging, and attacking at the right moment--then all the legendary gear in the world won’t be worth much.

Q: Will you consider implementing an option for fixing framerates or a hotkey for decreasing graphical performance during PVP?

A: Those are both excellent suggestions! We’re considering various ways to ensure that TERA performs well for all our players.

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